Technology

Alarming Rise in Hate and Harassment Against Gamers With Religious, Ethnic, and National Identifiers

2025-01-16

Author: Wei Ling

Introduction

In a shocking revelation, nearly half of online multiplayer gaming sessions monitored by the Anti-Defamation League (ADL) featured hate and harassment targeted specifically at players who use usernames reflecting their religious, ethnic, or national identities. This troubling trend highlights the alarming culture of toxicity that has seeped into the world of gaming.

Research Findings

According to the ADL's latest research, one-third of gaming sessions where users proudly displayed their cultural identities faced some form of abuse. A staggering 38% of the sessions included harassment directed at Jewish players. The ADL's innovative approach involved enlisting 15 gamers to play multiple games under various identity-based usernames, shedding light on the pervasive nature of vitriol that gamers experience today.

Gameplay Experience

During gameplay across popular titles like Valorant, Counter-Strike 2, Overwatch 2, and Fortnite, users with names such as "Proud2bJewish" and "Proud2bMexican" reported experiencing racial slurs and disruptive behavior. The study found that around 33% of all play sessions involved identity-based harassment, revealing a concerning pattern that gaming communities must confront.

CEO Statement

Jonathan Greenblatt, CEO of ADL, expressed his dismay over the normalization of such unacceptable behavior, stating, "The level of verbal abuse we've documented is alarming. Phrases like 'gas the Jews' or the name 'Hitler' are not just casual trash talk; they point to a deep-seated hatred that must be addressed."

Game-Specific Harassment Rates

While games like Valorant and Counter-Strike 2 showed particularly high rates of harassment—almost two-thirds of play sessions involving some form of abuse—Overwatch 2 and Fortnite had lower incidences, with harassment reported in only 8% and 20% of sessions, respectively.

Impact of Current Events

The report also highlights how the surge in anti-Israeli sentiment following the Gaza conflict, which escalated on October 7, 2023, has further fueled hatred against Jewish gamers. While the study did not specifically analyze anti-Palestinian behavior, the ADL recognized this growing concern as part of a larger, troubling trend of rising anti-Semitism globally.

Call to Action

With gaming becoming an increasingly popular pastime, with an estimated 76% of young adults aged 18-45 and 75% of teens reporting harassment in online games, the need for immediate action is crystal clear. Daniel Kelley, the ADL's interim head & director of strategy and operations, emphasized the responsibility of both the gaming industry and government to ensure safe online spaces: "As more individuals turn to gaming, we must prioritize reducing hate and harassment. This isn't just about statistics—it's about people's lives and experiences."

Recommendations

The ADL's recommendations for the gaming industry include implementing robust anti-hate policies, enhancing in-game reporting systems, and leveraging technology like AI for better moderation of in-game communications. Moreover, a call to action for government bodies emphasizes the importance of legislation to protect online players and create a national task force focused on gaming safety.

Conclusion

As the fight against hate in online spaces continues, it’s imperative that the gaming community, developers, and policymakers work together to cultivate an environment where everyone can play without fear or hostility. The findings of this study serve as a call to arms, urging a collective push against the ever-growing tide of digital harassment.