
Why the Ex-Polygon Editor Is Crafting a Podcast for the Gaming Generation Over 35
2025-08-17
Author: Benjamin
A Deep Dive into Gaming and Mortality
In a captivating new episode of Post Games, host Chris Plante delves into the profound ways video games help players grapple with the concept of death. He's joined by Kaitlin Tremblay, the creative mind behind Ambrosia Sky, a game focused on this poignant theme.
A Unique Approach to Gaming Conversations
"What makes games so effective for exploring topics like death?" Plante inquires. Tremblay responds, highlighting how games invite players into their narratives, creating a collaborative journey through emotional landscapes. This refreshing dialogue sets Post Games apart from typical gaming podcasts, channeling the thoughtful spirit of NPR.
A Vision for Older Gamers
Just weeks after departing his role as editor-in-chief at Polygon, Plante launched Post Games, a podcast aimed at gaming enthusiasts over 35. He envisions a show that offers carefully curated segments akin to NPR, with each episode running about an hour. To sustain his vision, he’s rallying supporters on Patreon.
Ignoring a Significant Player Demographic
Plante observes that most gaming media focuses on younger audiences, often catering to those under 30 who can consume long-format shows. He notes that over half of the 205.1 million gamers in the U.S. fall into the 35+ category. "It’s basic supply and demand," he argues, lamenting that traditional outlets have overlooked this significant demographic.
Plante's New Journey Begins
After his separation from Polygon when it was sold, Plante quickly transitioned to his passion project. The Post Games podcast debuted with critical acclaim, and it consistently releases engaging content each week, with episodes covering diverse topics even outside current gaming trends.
Engaging Content and Listener Participation
Each one-hour episode is intricately structured into three acts, generally featuring insightful interviews followed by current gaming news. Post Games’ inaugural episode reflected on the history of the Independent Games Festival's Seamus McNally Grand Prize, while the second tackled the niche of 'sexy games.' Unique twists accompany timely topics, as seen in Plante's rare interview with YouTuber videogamedunkey after the release of Death Stranding 2.
Support and Sustainability through Patreon
Though available for free with advertisements, devoted fans can opt for a $5 monthly Patreon subscription for early access to ad-free episodes, exclusive content, and bonus segments. Plante emphasizes, "If I wouldn’t pay $5 for it, why would anyone else?" With the podcast hitting 1,000 paid subscribers, he’s optimistic, targeting 2,000 by year-end to ensure his family’s health insurance is covered.
The Shift Toward Independent Gaming Journalism
As traditional gaming media faces challenges, many former journalists are creating independent platforms, like Aftermath and Patrick Klepek's Crossplay Substack. Plante believes there’s a tremendous opportunity for independent creators to serve underserved audiences in the gaming space.
A Bright Future Ahead
In Plante's eyes, Post Games isn't just a hobby; it’s his future. He aspires to keep the show running for the next decade, aiming to be the voice for a growing and overlooked community of older gamers.