Technology

Why Developing Numerous Small Games Beats One Massive Project

2025-05-31

Author: Mei

A New Era for Indie Developers

If you’ve delved into indie gaming lately, you might have noticed Strange Scaffold’s impressive track record. Every title they've released—from the quirky "Clickolding" to the popular "Teenage Mutant Ninja Turtles: Tactical Takedown"—has landed in the 'Positive' tier on Steam, with several even achieving 'Very Positive' or 'Overwhelmingly Positive' ratings!

The Genius Behind the Success

Curious about how Xalavier Nelson Jr., the studio's creative director, manages to keep hitting the mark, I caught up with him outside the recent Game Developers Conference. While he couldn’t splurge on a ticket, this frugality is a reflection of his intentional business strategy: create within constraints. Rather than reach for the stars like Icarus, he opts for a steady, sustainable flight path.

Nelson shared, "It's crucial to produce games quickly and efficiently today. With the industry's state, you hardly have the luxury to do otherwise. Our latest TMNT project was completed in just 18 months on a budget of under $300,000—proving that smaller, well-defined projects can thrive."

The Sweet Spot: Short and Engaging

With a playtime of only 5-6 hours, their TMNT game resonated immediately with players, especially those who enjoy tactical gameplay. Strange Scaffold has carved a niche, becoming known for delivering short yet impactful gaming experiences—exactly the right length for intense engagement.

Breaking Free from Traditional Models

Nelson highlighted the traditional indie model: assemble a team for several years, release a game, and if it flops, jeopardize everyone’s livelihoods. This approach often stifles creativity and growth for developers.

His philosophy pivots on embracing constraints. He remarked, "The industry often forgets about fostering creativity amidst budget and time limits. With games being immortal in digital space, everyone seems fixated on creating the next blockbuster. But this model only benefits a few while leaving the majority behind."

Building a Flexible Community

Strange Scaffold operates differently. Their setup emphasizes short-term contracts, allowing developers to work flexibly alongside other commitments. This fosters a collaborative environment, unlike the rigid structures of AAA studios.

Nelson elaborated, "Working with a rotating cast of developers means we continuously learn from one another. Recently, we held a workshop to refine game mechanics, allowing everyone to contribute ideas and feedback cumulatively. This collaboration fuels our rapid project turnaround, ensuring everything we create is meaningful, not just busy work."

A Refreshing Perspective

Feedback from developers involved with Strange Scaffold indicates a welcome change from the norm. While it may not resemble the security of a full-time position in a AAA studio, it offers something invaluable.

Nelson summed it up, "Many find working here refreshing. In an industry that often punishes failure, we focus on crafting the best game we can within our means and then move on to the next. It’s a supportive atmosphere that nurtures creativity rather than stifling it."