
Games for Change Welcomes Five New Visionaries to Its Board
2025-06-09
Author: Jia
In a bold move to amplify its mission, Games for Change (G4C), the pioneering nonprofit harnessing games and immersive media for social good, has announced an exciting expansion of its board.
This newly appointed leadership will drive G4C's innovative journey, forging powerful partnerships and amplifying the organization's influence in crucial sectors like education, health, and civic activism.
Meet the New Power Players:
The newly minted board members include:
• **Samir El Agili** - Chairman at Tilting Point and CEO & Co-Founder of Brandible
• **Benjamin Golant** - Senior Director for Global Game Policy at Tencent Americas
• **Tammy Levine** - General Manager of Xbox Marketing at Microsoft
• **Evan Segal** - President of Segal Ventures and The Segal Family Foundation
• **Mark Stanley** - Founder of Yelnats Collective
These leaders join an impressive roster that includes Leo Olebe (Board Chair), Asi Burak, Matthew Everitt, Tracy Fullerton, and more, all committed to elevating the impact of games.
"As change sweeps through communities worldwide, the mission of Games for Change has never been more essential," said Games for Change President Susanna Pollack. "We're at the unique crossroads of creativity and purpose, utilizing games as a tool to cultivate empathy and inspire future leaders."
Every board member brings a wealth of experience in marketing, policy, and philanthropy, which will allow G4C to explore innovative partnerships and expand its reach.
A Global Vision for Impact
This strategic board expansion is a part of G4C's leap towards enhancing its global footprint, which includes transformative projects like the G4C Student Challenge reaching students in 76 countries, the annual G4C Festival in New York City, and the Games & SDG Summit at the UN, which connects the gaming industry to global development efforts.
Leo Olebe, G4C's board chair, highlighted, "By tackling complex issues with fresh minds, we are enriching our board with creative problem solvers. Having witnessed the life-altering power of games for over 25 years, I can affirm that this diverse and passionate leadership will propel Games for Change into its next impactful chapter."
A Legacy of Change
Since its inception in 2004, Games for Change has empowered a community of creators to instigate real-world transformations. With a focus on using games and immersive media for education, community improvement, and humanitarian initiatives, G4C partners with tech and gaming companies, nonprofits, and government bodies to orchestrate high-profile events, design challenges, and youth programs aimed at solving pressing global challenges.