
Why The Witcher 4 Will Ditch Fetch Quests For Good
2025-06-30
Author: Ying
The RPG genre has evolved tremendously since the days of Akalabeth on the Apple II, yet one pesky feature persists: the dreaded fetch quest. Known for being filler content, fetch quests often pad game time without adding real depth, relying on minimal resource investment for basic quest creation.
However, in 2015, The Witcher 3 shattered this mold with its strict "no fetch quest" policy. Instead of bland tasks, players encountered rich, meaningful narratives. Even simple fetching missions were rife with twists and moral dilemmas that kept players hooked.
A Witcher’s Legacy Lives On
In a recent interview with GamesRadar+, narrative director Philipp Weber revealed that CD Projekt Red is committed to carrying this philosophy into The Witcher 4. "We know what made The Witcher 3 successful and we can’t stray from that path," he stated. Weber emphasized that the lessons learned from the beloved third installment are being integrated into the new game.
"A lot of the narrative lessons from The Witcher 3, we use them exactly the same way," he added. The cornerstone of their quest design will continue to reject fetch quests in favor of more engaging story-driven experiences.
What’s Next for Geralt’s World?
While there's no official release date for The Witcher 4, fans recently glimpsed its potential in an impressive Unreal Engine 5 tech demo. Though whispers suggest that we might have to wait until 2027, speculation abounds about what awaits in this next chapter of Geralt's saga.
As the excitement builds, one thing is clear: prepare for captivating quests that do far more than just send players on aimless errands. The Witcher 4 promises to deliver the immersive storytelling that fans have come to love—minus those tedious fetch quests!