Technology

The Epic Clash of Challenge and Power in RPGs: Insights from Diablo and Darkest Dungeon

2025-04-17

Author: Wei

Navigating the Fine Line Between Escape and Struggle

Is gaming all about conquering challenges or embracing the rush of wielding extraordinary powers? This timeless debate resonates deeply within the RPG genre, where players cultivate characters, transforming them from humble beginnings into omnipotent warriors.

Yet, even the strongest heroes can find glory a tad mundane without the spice of challenge. So how do developers strike the perfect balance between providing satisfying difficulty and empowering players?

Voices from the Development Trenches

To explore this balance, we reached out to two wildly different RPGs: the expansive AAA sensation Diablo IV and the indie hit Darkest Dungeon II, known for its punishing gameplay. Both games address this core question from unique angles.

The Art of Challenge in Diablo IV

Creating difficulty levels in sprawling RPGs is no small feat. Aislyn Hall, a systems designer at Blizzard, likens challenge to a vast ocean. "Some players are happy to enjoy the ride, while others seek to navigate their own way,” she shares, emphasizing that Diablo must cater to a diverse player base.

As players embark on their journey, they begin guided but must progressively tackle greater challenges. This adaptive design ensures players remain engaged while feeling the thrill of mastery as they grow.

Darkest Dungeon II: Embracing Brutality

In stark contrast, Tyler Sigman, design director for Darkest Dungeon II, champions an uncompromising challenge. "This game thrives on strict rules that make every step forward feel truly earned," he states, highlighting how the absence of manipulation in random mechanics contributes to the game's brutal reputation.

For Sigman, vulnerability is key; heroes should never feel invulnerable, embodying the essence of human fragility. The relentless nature of the game is designed to create a constant sense of peril and achievement.

Power vs. Vulnerability: Defining Player Experience

Both RPGs deliver an escapist experience, allowing players to shape their environments through powerful characters. Hall insists that feeling empowered is vital for player satisfaction, although every genre imparts this power differently.

While Diablo IV spaces out the thrill of overcoming formidable foes, Darkest Dungeon II leans into vulnerability, ensuring players feel the weight of their challenges and the struggle for survival.

Balancing Act: Evolving Experiences

For Diablo IV, adjusting the balance between power levels and skill is ongoing, aided by a tool called the "complexity budget." This approach gradually increases the complexity of gameplay elements as players advance, keeping boredom at bay while sustaining challenge.

In contrast, Darkest Dungeon II actively challenges players from the start, ensuring every triumph feels hard-won. Players might find themselves in peril even during tutorials, reinforcing the game’s commitment to maintaining high stakes.

Iterative Improvements and Community Feedback

Live-service games like Diablo IV constantly evolve. Hall reveals how player feedback shapes balance, especially after expansions like "Vessel of Hatred," which reexamined difficulty scaling.

Similarly, Sigman’s team at Darkest Dungeon has also incorporated community insights, focusing on fine-tuning gameplay experiences while adhering to their foundational design philosophy.

The Player’s Journey at the Heart of Game Design

Ultimately, both Hall and Sigman agree: the balance between challenge and empowerment revolves around player enjoyment. As Sigman aptly summarizes, design should aim to answer the question: "Who is having the fun here, the designer or the player?" The right approach leads to an experience where players feel both powerful and challenged, striving for that sweet spot between utter dominance and thrilling survival.