Technology

Sony's Struggles: The Shocking Downfall of Concord Just Weeks After Its Launch

2024-11-08

Author: Chun

Introduction

In a candid reflection, Sony's president Hiroki Totoki has opened up about the company's recent debacle with Concord, a live-service game that lasted a mere two weeks before being pulled from the market after a disappointing debut.

The Launch and Immediate Fallout

Launched as the inaugural title from FireWalk Studios, Concord was touted as a groundbreaking experience, promising players a "unique universe of vibrant worlds" infused with "a rich cast of colorful characters." However, the anticipation quickly turned to disillusionment as the sci-fi shooter failed to gain traction following its release on PS5 and PC. Within just two weeks, Sony decided to take the game offline, a move that shocked many industry observers who had held out hope for its success.

Lessons from the Failure

In a Q&A following Sony's latest financial report, Totoki discussed the lessons learned from Concord's failure, indicating that the company is still in a period of assessment regarding its strategies in developing live-service games. “We are still in the process of learning," he stated, emphasizing the necessity for more stringent user testing and internal evaluations earlier in the development process. He acknowledged that decisions involving both development and sales could have benefited from improved collaboration across Sony's various departments.

Contrasting Success with Helldivers 2

What makes the downfall of Concord even more striking is the contrasting success of another recent release from Sony, Helldivers 2. Senior Vice President for Finance and Investor Relations at Sony, Sadahiko Hayakawa, confirmed that while Helldivers 2 achieved remarkable success—boasting a peak player count of 458,709 on Steam—Concord's all-time peak on the same platform was a shockingly low 697 players.

Future Directions for Sony

“We gained a lot of experience and learned a lot from both titles,” said Hayakawa. “We intend to share these lessons across our studios to strengthen our development management system.” Moving forward, Sony aims to find a balance between developing single-player games—where it has historically found success—and exploring the high-risk live-service model that Concord exemplified.

Conclusion

In a dramatic twist of fate, FireWalk Studios, the creator of Concord, was shut down just months after the game's failure, effectively extinguishing any hopes for a revival. As the gaming world watches closely, Sony's approach to live-service games moving forward will undoubtedly serve as a barometer for the company’s future successes or failures in this challenging segment of the market. What lessons will Sony take into its next project? Stay tuned as the video game industry continues to evolve!