
Lost Soul Aside Developer Admits Cutscene Woes Despite Major Day-One Update
2025-08-29
Author: Chun
Today marks the much-anticipated launch of *Lost Soul Aside*, but the developers are already facing some backlash concerning cutscene performance, even after implementing a significant day-one patch.
In a candid social media post, the studio acknowledged the concerns regarding certain cutscenes that are pre-rendered in 4K at 30fps. They candidly stated, "These may lead to occasional stuttering during playback, and we sincerely apologize for any inconvenience this may cause. We truly appreciate your understanding."
To add insult to injury, while players were hoping for a flawless experience following the day-one updates, the reality seems to suggest otherwise. The patch promised comprehensive performance optimizations and stability improvements, alongside visually stunning effects to elevate immersion in the enchanting world of mysterious powers. Additionally, it aimed for refined audio to create an even more atmospheric experience.
This pressing need for a patch delayed media access to the game until its official release, resulting in mixed reviews on Steam. Frustrated players have reported issues like wildly inconsistent framerates and even motion sickness while navigating town. As one player tragically put it, they could barely walk around without feeling nauseous.
For those curious about immersing themselves into this action-packed experience, a demo is available for both PC and PS5.
For context, *Lost Soul Aside* has an intricate backstory. It took a decade for Chinese developer Yang Bing to transform his initial fan project inspired by *Devil May Cry* and *Final Fantasy 15* into a full-fledged game. With support from PlayStation's China Hero Project, his studio has flourished, and the game’s release comes at a time when action-RPGs from Chinese developers are gaining significant traction, especially following the success of *Black Myth: Wukong*.