Exclusive Interview: Meet the Visionary Revamping SNES Doom with the Revolutionary 'Super FX 3' Chip
2024-11-10
Author: Chun
Randy Linden and the Classic SNES Doom
In a remarkable journey back to the era of 16-bit gaming, Randy Linden, the mastermind behind the Super Nintendo Entertainment System (SNES) port of Doom, is set to enhance this classic experience through a collaboration with Limited Run Games. Originally released in 1995, the SNES version of Doom made waves despite certain cutbacks, representing an impressive feat at a time when owning a PC capable of running the iconic first-person shooter was prohibitively expensive.
A Ground-Up Reconstruction
This year, Linden revealed plans to reconstruct Doom for the SNES from the ground up, promising a plethora of new features including previously unaccessible levels from the original game. This revamp will not only restore content that fans felt was missing, but also introduce exciting elements such as full-motion video and innovative rumble support—thanks to a new controller crafted by Innex.
The Collaboration Sparks
Linden recollects the genesis of this endeavor, recounting how a chance conversation after an interview with Digital Foundry led to his collaboration with Limited Run Games. "When Audi Sorlie from Limited Run sought my involvement in updating Doom for SNES, I jumped at the opportunity to revisit and revitalize this beloved title," he stated passionately.
Accessing New Content
During the development process, Linden's vision evolved. An intriguing suggestion from a friend to include the entirety of episode four prompted discussions with id Software, subsequently leading to an agreement to leverage version 1.9 of Doom which included the long-longed episode.
Introducing the Super FX 3 Chipset
A significant factor in this revamp is the introduction of a new Super FX-compatible chipset, often informally dubbed the "Super FX 3." Linden explained that the original SNES Doom used every bit of the 2 Megabyte capacity, but to incorporate additional levels and improve overall gameplay, they are targeting a new cartridge size of 3 Megabytes—maximizing storage while utilizing existing open-source emulators, like Mesen, for streamlined software development.
Enhanced Gaming Experience
This new chipset promises substantial enhancements over its predecessor: a boosted memory capacity of 4 Megabytes, real-time performance boosts akin to the "fast" mode found in the FXPak Pro, and a dedicated memory space for audio and graphics—all culminating in a richer gaming experience.
Opening Opportunities for Developers
Moreover, Linden plans to open up the Super FX 3 specifications for other developers to explore opportunities in enhancing SNES and potentially even other platforms. "We're aiming to push the boundaries of retro gaming," he shared, hinting at a possible future where the Super FX 3 could be employed in various titles beyond Doom.
Teamwork with Bitmap Bureau
As part of this exciting development, teamwork with Bitmap Bureau continues to play a critical role in bringing this project to fruition. Linden expressed his admiration for the PCB design team's commitment and creativity, reassuring fans that the project remains on course for a much-anticipated release in 2025.
A New Era for Retro Gaming
Retro gaming enthusiasts, brace yourselves! The iconic Doom is about to get a significant upgrade, reigniting the nostalgia while breathing new life into an era many hold dear. Mark your calendars, because the evolution of classic gaming is just around the corner!