Technology

Ex-Concord Developer Shares Insights on Bungie's 'Marathon' Reactions

2025-04-15

Author: Jacques

Bungie Faces Backlash After Marathon Reveal

Bungie's recent unveiling of 'Marathon' has stirred up quite a storm online, especially as the term 'Concord' began trending right alongside it. While the buzz surrounding Concord isn’t ideal after launching a new title, it's particularly harsh given the notorious failure of that past project.

Lessons from a Historic Flop

Stephan Williams, a former senior VFX artist for Concord, has stepped into the conversation. In a candid discussion on the Marathon subreddit, he reflected on the downfall of Concord and its unfair comparisons to Marathon. He stated, "Concord failed to inspire players, and the message was heard loud and clear. It was gut-wrenching to see our project fail and become the subject of ridicule online. However, I believe that failure drives us toward success."

Don't Blame Marathon for Concord's Failures

Williams emphasized that just because Concord flopped, it doesn’t mean Bungie should face the same fate. He said, "To label this game a failure before it’s even released is wild to me." His comments reflect the frustrations developers face when their work is prematurely judged.

Criticism and Reality in Game Development

There's no denying the wave of negativity surrounding Marathon across social media platforms. Many viewers who lack investment in the game have launched their criticisms after merely watching the trailer, driven by a sort of mob mentality.

However, there’s also a valid concern: negative perceptions can indeed shape a game’s destiny. History shows that poor reveals often correlate with poor sales; the opposite is true as well. For example, the overwhelmingly positive response to some game reveals can significantly boost anticipation.

Marathon's Future Is Still Uncertain

While the current sentiment about Marathon leans negative, it is premature to deem it a failure based solely on one reveal. The comparisons to Concord are misplaced—the latter's demise, which occurred just two weeks post-launch, is unlikely to be repeated.

Williams’ full comments are worth a read; they provide insight into the human side of game development and the challenges faced by creators in harsh critical climates.